This page covers landmarks in Trionesse not already covered on the pages discussing:
Ophio is a tower in former Trionesse lands created by the spirit Aedric as a mortal. Heraised the tower from the living rock and festooned it with trees and other growth that thanks to his magic, has reach quite epic proportions. The rock base rises 150 feet and the living tower rises hundreds of feet beyond that. The tower is quite spectacular and unlike anything else in Mithlond. Dwellings, passages and stairs are formed entirely of living plant and natural rock giving the place a very organic shape with no straight lines.
See Ophio for more details.
Tanabra is the home of the eponymous Tanabra dragon kin. The main dwelling and most distinctive feature is a great, reddish stone tower that rises 300 feet above a cluster of lesser towers. The dragonkin-lord Tanabra built the tower in 5235, not long after the Cataclysm and claimed the land to the edge of the Trionesse forest. The dragonkin keep mostly to themselves, rearing and riding dragons (which they consider training for the dragons before they reach maturity). The Tanabra have since made additional towers in the high mountains but the tower of Tanabra remains their most important and the seat of their Dragonlord, currently Tutareanasta.
Occasionally, the Tanabra will intervene in Trionesse elvish or human affairs, mostly regarding the recovery of what they consider to be dragon artifacts, to help tame (slay if necessary) a rogue dragon or to protect a dragon.
Bittan is a cursed ruin, older than the Empire. Legend has it that it was the seat of one of the first kingdoms to raise the dead during the Age of the Walking dead (see World History for details). The ruins extend for over a mile and are worthy of the seat of a mighty kingdom. Thousands of years old, most of the ruins consist of scattered, individual blocks of cut stones except for certain eerily preserved structures that dot Bittan. These ruins are devoid of roof or window but otherwise their walls and under dungeons are remarkably intact. Worse, during the winter twilight, those few foolish enough to visit the ruins claim that these preserved buildings appear whole: roofed, windowed, and occupied by fell creatures.
None know the real purpose of any of these haunted buildings but tradition calls them: the Citadel, the Great Hall, the Lesser Hall, the Wizards' Court, the Palace and the Place of the Dead.
Bittan is linked in legend to the Shrieking Barrows (below).
The Shrieking Barrows
This extensive field of barrows (burial mounds) lies near the ruined city of Bittan. Tradition calls it the resting place of the Bittan Kings and Queens but it may be far older than Bittan.
Age has stripped some of the barrows of their overlying earth, revealing the megalithic stone chambers within. Most remain clad in intact mounds and may yet hide their treasures and horrors. Strange plants grow in and around the mounds, found no where else. Some like the pale yellow vine called Deadman's Wax or the scarlet berries of the Blood Holly are collected for magic potions.
The mounds get their name from strange shrieks and howls heard during storms. A few claim this is merely the sound of the wind through the megaliths of the exposed barrows but most are firmly convinced it is the shrieks of barrow wights trapped within the barrows.
Many tales tell of horror and madness that strike any who disturb the barrows.
Aland is an ancient ring of megaliths, far older than the Algorand Empire. The ring is the focus of the spirit Kraskrakoss, an ancient stone elemental spirit. Though Kraskrakoss' sense of time is hazy and his speech confusing, he appears to claim to be from the Dawn Age, shortly after the fall of the titan.
Ancient fey raised the circle and the fey to this day still revere the place. Before the Cataclysm fey would return every great year to the circle at the first high summer solstice. Since the Cataclysm, the festival remains but is timed for the best tides near solstice so that the fey can walk to the island.
Kraskrakoss tends to ignore non-fey who approach him. He does not consider elves fey but is more likely to respond to an elf.
Vara is the home of the self-styled "Golden Sword Adventuring Company". Offering nomimal allegiance to the lords of Wilska but essentially independent, this group of successful adventurers built the tower and outbuildings at Vara in 5901. Since then, they have perpetuated themselves with new recruits, some trained from youth, others seasoned. In their short history, they have often been more mercenary than classic "dungeon crawlers". A small town has built up around the tower.
See Vara for more information.
Wharram has ruins going back to the Imperial and pre-Imperial ages but the more recent ruins, which lie atop the extensive pre-Imperial dungeons, date to the 5450s when the Wizard Hartac built a grand tower on this location. Something of a tyrant, he claimed dominion of over Wilska and Narsaaq but was killed in 5471 by the hero Roneeth and his band from Narsaaq. Exposed to sea storms, the tower has fallen rapidly into ruin but the millenia old dungeons remains.