The Draft

As we have done for most campaigns, players will select their player-characters through a draft from a slate of 25 figures lovingly painted by Jim. This campaign's draft will be different from previous drafts so please read this page and the subpages carefully.

Draft Results

The draft was completed in March and April 2010 with these draft results.

Components of the Draft

  • There are 25 figures in the draft.
  • Each player will select 5 of the figures and then, as a team, players will form 5 teams and take each into the arena.
  • How the teams do in the arena will affect how you pick tarot cards (for bonuses) and your characters stats.

The Draft Process

The draft will occur over two days. On the first day, players will select figures and determine initial classes and arena teams. These choices can be refined by email up until the next game starts.

Before the second session, the players will need to create level one characters corresponding to each of their 5 selected characters so that they have a character defined for the arena fights on the second session. The class, equipment and build for the characters is only for the arena and players may redo them after the arena for the campaign. The characters can use their figure bonuses. They also can use a character array that is "Team Rank 3-4" row in the table below. Previously, the character had to be RFPGA legal. This has changed. We might as well try out the campaign stat arrays.

On the second session, players will field teams of five characters and battle monsters in the arena. The teams' performance is ranked and how well a character's team does determines your pick order when it comes time to distribute tarot cards as well as the stat array you can use for character creation.

Sessions Summary

  • Sessions #1: Players select five figures and form five initial arena teams. The rest of this day will be a game day where we play Munckin and other games.
  • Before session #2, players finalize their arena teams and generate their character sheets. These characters are just for the arena character and may be changed for the campaign.
  • Session #2: We fight 5 arena battles and rank the arena teams. Players each select 2 characters from their five and then select tarot cards with pick-order determined by the ranking of the team that the character came from.
  • Post session #3: for your 2 selected characteres, recreate the character with the select stat array (which is better than the standard one) and any tarot card benefits.

Details of Sessions #2 (Arena Day)

  1. Players finalize the arena teams.
  2. Each party enters the arena and fights foes played by, alternately, Jim and Marc. The players score each team's performance as they play it out; representing the reaction of the crowd to the fight.
  3. After all arena fights, players as a group review the scores of the teams and arrive at a ranking of teams from best to worst with no ties.
  4. Players select their two characters for the campaign from the five that they ran, noting the ranking of the team that the character played on in the arena. The team ranking determines a character's choice of stat arrays as well as his pick order in the draft. The players form two five person parties these 10 characters.
  5. Tarot cards are then dealt for each party. Players select cards round robin in the order determined by their character's team's rank with ties resolved by die roll.
  6. Players select one of their characters from the two selected arena teams as their primary character.

Finalizing Characters

After the second session, each player will have 2 characters and some tarot cards providing bonuses and history "hooks" for each character. They will also have a ranking for the character from the team ranking of their arena team. This ranking determines the allowable stat arrays usable by that character, per the table below. Character history should be detailed. Consult the referee for help integrating your character into the game world.

The lower numbered arrays provided high stat scores in two stats but low scores elsewhere and have the lowest overall totals and stats mods while the higher numbered arrays are more balanced with less of a bonus in the key stats but more bonuses across all stats. Players should choose an array type that meets their character's needs and their character concept.

Stat Sum Modifier Sum
Array 1 Team Rank 1-2 18 17 13 11 9 9 77 6
Team Rank 3-4 18 17 12 10 9 9 75 6
Team Rank 5 18 17 12 10 8 8 73 6
Array 2 Team Rank 1-2 18 16 14 12 9 9 78 8
Team Rank 3-4 18 16 13 11 9 9 76 6
Team Rank 5 18 16 13 11 8 8 74 6
Array 3 Team Rank 1-2 18 15 14 12 10 10 79 9
Team Rank 3-4 18 15 13 11 10 10 77 7
Team Rank 5 18 15 13 11 9 9 75 5
Array 4 Team Rank 1-2 17 16 15 12 10 10 80 9
Team Rank 3-4 17 16 14 11 10 10 78 8
Team Rank 5 17 16 14 11 9 9 76 6
Array 5 Team Rank 1-2 16 16 16 13 11 10 82 10
Team Rank 3-4 16 16 15 12 11 10 80 9
Team Rank 5 16 16 15 12 10 9 78 8

Example

Chris has a character that was on the 3rd place team and another on the 1st place team. For both of them, he wants to use Array one which provides the highest scores for two stats at the expense of low scores in all other stats. The 3rd place character uses the middle array (18, 17, 12, 10, 9, 9) in the Array one group. The 1st place character uses the top array (18, 17, 13, 11, 9, 9) in that group because he is from a better scoring team.

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