House Rules

We are trying to keep house rules to a minimum but there are some campaign setting house rules as follows:

  • Channelers (Editions 3.5) replace standard 3.5 edition priests and druids with a nice class closely tied to the world's gods-and-spirits Spirits.
  • Channelers 4E For 4E, rather than a new class, all classes with a channeling feature have their channeled powers replaced with channeled powers related to the spirits they attune to.
  • Flight Player character with wings are considered clumsy flyers.
  • Dwaro Crafted Items The Cataclysm damaged magic present at the time of the Cataclysm. This magic can fail when used.

See the House Rule top menu for other house rules and notes on the setting that affect the house rules.

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