Jim:
While I was in the shower after working out, I came up w/ something that I liked. In most D&D settings, the wood elves are allies of the humans … I'm thinking that because they know the humans caused the cataclysm, the wood elves (forced to live in these ruined forests) are more like what we'd think of as drow … darker, enemies of human kind and traveling through the forests of Algarond is not a pleasant trip.
Marc:
Sounds good- should I move Haysend out of the woods then?
There's a couple ways to cut this:
■"Distant" elves: these are more like Tolkein's wood elves or elves of myth. They keep away from humans because they know humans caused the affliction but they are not themselvesevil although, like in the Hobbit, they might go to great lengths to avoid outsiders and imprison any who come their way uninvited.
■"Dark" elves: the affliction and its aftermath has resulted in the elves actually becoming evil and more overtly enemies of humans.
It would be a little wow-ish, but how about both? Interesting aspect can be that at game start, the human PCs might not distinguish between the two types…