Dwaro-Crafted Items

Before the Cataclysm, the Dwaro crafted fabulous magic items. These items were some of the few magic items to survive the Cataclysm, most magic of Human and Elvish craft, and most lesser Dwaro craft failed at the Cataclysm.

The surviving Dwaro-craft items are prized artifacts. In game terms, they are generally +3 or equivalent items and higher. The Cataclysm left these items weakened, however, and subject to failure. Note that items created after the Cataclysm do not suffer from this effect but such items are difficult to find. In the context of these rules, Dwaro-crafted only applies to +3 or better items created before the Cataclysm because in most of the campaign setting, nearly all +3 items were both Dwaro-crafted and pre-Cataclysm but there are items made after the Catalcysm but Dwaro or others for which there is no such durability effect.

Using Dwaro-Craft Items

Each time a Dwaro-craft item is used for the first time in an encounter, roll on the following chart to determine how much wear the item suffers. Items can have up to 5 durability points although many will come into the PC's hands with fewer points. Defensive items are used for the first time when anyone attacks you. Offensive items are used when you make an attack with the item. For both item types, using a power from that item constitutes use as well.

Damage Per Encounter
d6 1 2-3 4-5 6 7
Effect Item regains one durability point no loss of durability lose one point of durability lose two points of durability Item breaks

*The item's bonus to-hit (if any) and basic bonuses such as plusses to damage or healing still function but no encounter or daily powers can be used. Extra critical damage dice also continue to work. The item did not actually heal. Rather the user misunderstood how damaged it was. This effect can not reduce the durability damage below 0.

This works out to an expected value of 0.5 points of damage per use. Therefore, without repair, you could expect to use the item about 10 times if it started with no damage.

Each item repair adds +1 to the die roll.

Certain creatures or effects may modify the roll.

Item Repair

Items as long as they are not broken can be repaired but modern craftsmen are not as skilled as Dwaro-craftsmen and repair can only extend the life of an item.

Repair requires a magic item creation ritual with component cost equal to (points of durability damage)/20 * (cost of the item). So if a 10,000 GP item has 4 points of damage, full repair costs 4,000 GP. You can do a partial repair and only recover some of the damage.

Each repair, regardless of whether it was full or partial or whether it was for one or nine points of damage weakens the item and adds a +1 to the Damage Per Encounter die roll. Therefore, one would be wise to defer repair as long as possible without risking an out-right break.

Breakage

Once an item gets to 5 points of damage, it is broken beyond repair.

Tempering Ritual

There is a level 10 ritual known to some underworld Dwaro called the Tempering Ritual. This ritual can strengthed pre-Cataclysm magic so that it no longer suffers durability damage. The ritual requires residuum1. The amount of residuum required increases with the damage level of the item. Once tempered treat the item has having no damage and immune to further durability loss (although the item is still subject to normal forms of distruction or disenchantment.)

Points of Durability Loss Cost to Temper
0 5%
1 10%
2 15%
3-4 20%
previously repaired, regardless of current durability loss 25%

Example: a 100,000 GP Dwaro-crafted item with no points of damage would require 5,000 GP of residuum. You can try to purchase this residuum on the open market or you can disenchant 25,000 GP of items to create the equivalent amount of residuum. Residuum is relatively common in the Underworld but very hard to find on the surface.

Example: the same 100,000 GP item with 3 points of damage would require 20,000 GP of residuum or the disenchantment of 60,000 GP of items.

As damage increases, it gets expensive to protect the item from damage but note that the residuum can come from any item, even low level items created to be disenchanted. For very damaged items, you be better off disenchanting it for the residuum.

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